Version 0.9.0 · Beta for macOS · designing and previewing are free

Apps for iPhone
and iPad.
Drawn first.
On a real phone.

Draw the screen on a canvas. Say what happens by clicking steps together — there is no scripting language, and that is on purpose. Then press Run: the design is on an actual iPhone within the minute, running real UIKit controls, not a preview of them. Change a caption on the Mac and it changes in your hand — no reinstall, no relaunch.

macOS 26 on the desk · iOS 26 in your hand · The app on the phone carries your name, your icon and your bundle identifier

Three minutes, and every frame of it is the program

Watch it design, run and export an app.

Nothing here is a mock-up and nothing is a screenshot somebody tidied: the film was made by the program driving itself over its own remote channel, which is also why it can be made again after every change. Subtitles are on the player.

Three minutes: the canvas, a million rows, a flow, the paper it prints, an e-invoice a validator accepts, post, a real iPhone, and the SwiftUI project that comes out.

Twenty seconds on one object at a time — fourteen of them, from the mailbox and the 3D model to the stamping clock and the areas. Press one; the whole set is on What's in it.

0controls
0steps, no scripting
0events to hang a flow on
0iPhone sizes checked
0tests, the export compiled among them

Kontor — the example that ships in the box

Sixty-seven screens. Twenty-six tables. 2.7 million records.

A whole trading company: customers on a map, quotes, orders, delivery notes with the warehouse floor as a plan, invoices, service tickets on a calendar, a parts catalogue in 3D, travel claims photographed off the receipt, payroll, and projects on a Gantt chart. It is not a marketing mock-up — it is the project this program is tested against, and it is one click away on your first launch.

The Neuridion Mobile designer: the project navigator on the left, an iPhone on the canvas showing a dashboard with figures and a revenue chart, the inspector on the right and the console below
The designer with Kontor open. The phone in the middle is the canvas — the same layout the real device draws, at any of thirteen iPhone sizes. Click any picture to enlarge.

Three decisions the whole product rests on

Worth knowing before you download anything.

There is no scripting language

An earlier version generated a script, and it was removed deliberately: a text somebody can hand-edit becomes a second source of truth that nothing can read back. The steps are the program. One ordered list per event — and the same list is drawn as a board, listed as cards, and read out as English sentences. Three views, one meaning, nothing to keep in step.

The phone is not a preview

Run installs a real iOS app that reads your project folder and draws it with real UIKit controls. It takes your project's name, icon and bundle identifier, so several of your apps sit side by side on one phone. Simulator or a cabled iPhone — the same folder, and the app cannot tell the difference.

The way out is an Xcode project

Export writes a standalone SwiftUI app: screens become views, flows become methods, tables become structs, and not one line of Neuridion code goes with it. Prototype here, then keep going in Xcode — or hand the folder to a developer who has never heard of us.

Seen on a real iPhone

These are photographs of the phone, not the canvas.

Every picture on this site that shows a phone was taken by the app on the device, through its own screenshot channel. Nothing here is a rendering.

An iPhone showing a map of Germany with numbered pins for every customer, a tab bar at the foot
A table drawn as pinsEvery row with a latitude and longitude — or just an address — is a pin. Tapping one picks its record, so the detail screen needs no wiring of its own.
An iPhone showing a warehouse floor plan: twelve coloured shelves in three aisles with a loading bay
A table drawn as shapesThe warehouse floor is a table: one row per shelf, green where it is full. Tap a shelf and you have picked that row.
An iPhone showing a long list of invoices sorted by total
Two hundred thousand rowsThe app holds a window and says so. Search and sort read the file on disk, not the rows in hand — otherwise the answer looks right and the row you wanted is simply not in it.

The promise

What you build is yours.

Designing is free, and not a crippled version

Every screen, every control, every step, every example, the whole preview — with no key, no registration and no clock on it. We run no server for you, so somebody who only designs genuinely costs us nothing. You see the whole tool, not a trimmed one.

No licence check inside what you export

An exported app never asks anybody for a key, never expires and never contacts us. It is an Xcode project with your name on it. Whether you keep paying is between us and you, and has nothing to do with the people using your app.

One price, nothing to count

159 € a year — 111,30 € for the first year while it is a beta. No per-device fee, no per-app fee, no seat to declare for the people who end up using what you built. Counting devices would mean a number living inside an app you shipped, and we are not doing that.

Your project is a folder you can read

JSON for the design, CSV for large tables, your pictures as pictures. No invented binary format anywhere. Open it in a text editor, put it in git, hand it to somebody in ten years.

Neuridion Mobile 0.9.0 Beta

It is beta software: keep backups, and expect things to move before 1.0, and the beta itself ends on 1 January 2027. Designing and previewing are free — now and afterwards. Running it on a real phone and exporting the Xcode project need a licence, in the beta as much as after it.

While it is a beta it is cheaper. The code I2NZMWMG takes 30 % off the first year — 111,30 € instead of 159 €.